//++++++++++++++++++++++++++++++++++++
// QuantV 3.0.0 shader
// Original code by Rockstar Games
//++++++++++++++++++++++++++++++++++++
ps_4_0
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb5[4], immediateIndexed
dcl_constantbuffer cb12[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xw
dcl_input_ps linear v2.xy
dcl_input_ps linear v2.zw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 6
eq r0.x, cb2[2].x, l(1.000000e+000)
if_z r0.x
  mov_sat r0.y, v2.z
  add r0.y, -r0.y, l(1.000000e+000)
  add r0.z, -v2.w, l(1.000000e+000)
  max r0.z, r0.z, l(1.000000e-001)
  min r0.z, r0.z, l(1.000000e+000)
  dp3 r1.x, v5.xyzx, v4.xyzx
  dp3 r1.y, v6.xyzx, v4.xyzx
  dp3 r1.z, v3.xyzx, v4.xyzx
  dp3 r0.w, r1.xyzx, r1.xyzx
  rsq r0.w, r0.w
  mul r1.xyz, r0.wwww, r1.xyzx
  max r0.z, r0.z, r1.z
  dp3 r0.w, v4.xyzx, v4.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, v4.xyzx
  dp3 r0.w, v3.xyzx, v3.xyzx
  rsq r0.w, r0.w
  mul r3.xyz, r0.wwww, v3.xyzx
  dp3 r0.w, r2.xyzx, r3.xyzx
  mul r1.z, |r0.w|, l(4.000000e+000)
  mul r0.y, r0.y, cb2[1].x
  mad r2.xy, |r0.wwww|, l(-2.400000e+001, -2.400000e+001, 0.000000e+000, 0.000000e+000), l(2.600000e+001, 2.700000e+001, 0.000000e+000, 0.000000e+000)
  mov_sat r2.x, r2.x
  mul r0.y, r0.y, r2.x
  min r0.w, r1.z, l(1.000000e+000)
  mul r0.y, r0.w, r0.y
  div r1.zw, -r1.xxxy, r0.zzzz
  mul r1.zw, r1.zzzw, cb12[2].xxxx
  mul r1.zw, r0.yyyy, r1.zzzw
  div r0.zw, r1.xxxy, r0.zzzz
  mul r0.zw, r0.zzzw, cb12[2].yyyy
  mul r0.yz, r0.yyyy, r0.zzwz
  ftoi r0.w, r2.y
  ieq r1.x, r0.w, l(0)
  or r0.x, r0.x, r1.x
  if_z r0.x
    round_z r0.x, r2.y
    div r0.x, l(1.000000e+000, 1.000000e+000, 1.000000e+000, 1.000000e+000), r0.x
    deriv_rtx r1.xy, v2.xyxx
    deriv_rty r2.xy, v2.xyxx
    sample_d r3.xyzw, v2.xyxx, t2.xyzw, s2, r1.xyxx, r2.xyxx
    mov r3.x, l(0.0)
    add r2.z, r3.x, l(1.000000e-006)
    mov r3.xy, r0.yzyy
    mov r2.w, l(1.000000)
    mov r3.z, l(1.000000)
    mov r3.w, r2.z
    mov r4.x, r2.z
    mov r4.y, l(0)
    loop 
      ige r4.z, r4.y, r0.w
      breakc_nz r4.z
      lt r4.z, r3.w, r2.w
      if_nz r4.z
        add r4.z, -r0.x, r2.w
        mad r3.xy, r1.zwzz, r0.xxxx, r3.xyxx
        add r5.xy, r3.xyxx, v2.xyxx
        sample_d r5.xyzw, r5.xyxx, t2.xyzw, s2, r1.xyxx, r2.xyxx
        mov r3.z, r2.w
        mov r4.x, r3.w
        mov r2.w, r4.z
        mov r3.w, r5.x
      else 
        mov r4.y, r0.w
      endif 
      iadd r4.y, r4.y, l(1)
    endloop 
    add r0.x, r2.w, -r3.w
    add r0.w, r3.z, -r4.x
    add r1.x, -r0.x, r0.w
    lt r1.y, l(0.000000e+000), r1.x
    mul r0.x, r0.x, r3.z
    mad r0.x, r2.w, r0.w, -r0.x
    div r0.x, r0.x, r1.x
    movc_sat r0.x, r1.y, r0.x, r3.w
  else 
    mov r0.x, l(0)
  endif 
  add r0.x, -r0.x, l(1.000000e+000)
  mad r0.xy, r1.zwzz, r0.xxxx, r0.yzyy
  add r0.xy, r0.xyxx, v2.xyxx
  mov r0.zw, r0.xxxy
  mov r1.xy, r0.xyxx
else 
  mov r1.xy, v2.xyxx
  mov r0.xyzw, v2.xyxy
endif 
sample r2.xyzw, r0.zwzz, t0.xyzw, s0
sample r0.xyzw, r0.xyxx, t3.xyzw, s3
mad r0.xy, r0.xyxx, l(2.000000e+000, 2.000000e+000, 0.000000e+000, 0.000000e+000), l(-1.000000e+000, -1.000000e+000, 0.000000e+000, 0.000000e+000)
dp2 r0.z, r0.xyxx, r0.xyxx
add r0.z, -r0.z, l(1.000000e+000)
sqrt r0.z, |r0.z|
max r0.w, cb12[1].w, l(1.000000e-003)
mul r0.xy, r0.wwww, r0.xyxx
mul r3.xyz, r0.yyyy, v6.xyzx
mad r0.xyw, r0.xxxx, v5.xyxz, r3.xyxz
mad r0.xyz, r0.zzzz, v3.xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r0.xyzx
sample r1.xyzw, r1.xyxx, t4.xyzw, s4
mul r1.xy, r1.xyxx, r1.xyxx
dp3 r0.x, r1.xyzx, cb12[1].xyzx
mul r1.x, r0.x, cb12[0].z
mul r0.y, r1.w, cb12[0].y
mul r1.w, r2.w, v1.w
mul r2.w, v1.x, cb2[12].z
mul r1.w, r1.w, cb2[12].x
mad o1.xyz, r3.xyzx, l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000), l(5.000000e-001, 5.000000e-001, 5.000000e-001, 0.000000e+000)
mul r1.y, r0.y, l(1.953125e-003)
mad r0.y, r0.z, r0.w, l(-3.500000e-001)
mul_sat r0.y, r0.y, l(1.538462e+000)
mul r0.y, r0.y, cb5[3].z
add r0.z, -cb2[13].z, l(1.000000e+000)
mul r0.y, r0.z, r0.y
mul r0.y, r2.w, r0.y
mad r0.z, -r1.x, l(5.000000e-001), l(1.000000e+000)
mul r0.z, r0.z, r0.y
mul r0.y, r0.y, cb12[2].w
mad r0.z, r0.z, l(-5.000000e-001), l(1.000000e+000)
mul o0.xyz, r0.zzzz, r2.xyzx
mad_sat r0.x, r0.x, cb12[0].z, l(7.000000e-001)
mul r2.xy, r0.xxxx, l(5.000000e-001, 4.882813e-001, 0.000000e+000, 0.000000e+000)
mov r1.z, cb12[0].x
mov r2.z, l(0.970000)
add r0.xzw, -r1.xxyz, r2.xxyz
max r0.xzw, r0.xxzw, l(0.000000e+000, 0.000000e+000, 0.000000e+000, 0.000000e+000)
mad r0.xyz, r0.xzwx, r0.yyyy, r1.xyzx
sqrt o2.xy, r0.xyxx
mov o0.w, r1.w
mov o1.w, r1.w
mov o2.z, r0.z
mov o2.w, r1.w
mov o3.xyzw, l(0,0,0,1.000000)
ret